Listening to the same melody, different people envisioned different pictures of reality—the one they desired or the one they lacked. Some heard the music of rain and imagined it tapping on their windows, flowing down gutters, washing the world, erasing dirt and hostility, creating a new, clean, kind, and beautiful world—without wars, poverty, or epidemics. Without drought. And they saw this rain so vividly that they reached out to it, anticipating the sensation of drops falling on their palms.
Others imagined a different reality: they saw cutlets frying in a pan of sizzling oil. They saw the cutlets so clearly that they salivated in anticipation of dinner. For them, cutlets symbolized a world without hunger. A world in which they wanted to live, surrounded by care. And to be satiated.
A
third group envisioned a picture of themselves in a shower, under a stream of
warm water. And with them in the shower was a loved one, and to the sound of
the water, they made love. These people most of all wanted to live in a world
without ruin, to have a roof over their heads, to love and be loved.
But
there was another category of people: they created music that simulated in the
minds of those who listened to it the reality they dreamed of. The reality in
which they wanted to live. These neuro-composers exploited the feelings,
dreams, and emotions of people living in poverty, experiencing violence and
hunger, suffering from epidemics and wars, drought, and a sick environment—a
dying nature.
But
the neuro-composers themselves also lived in the reality they saw under the
sounds of digitized reality. It was a dead reality that could only create
digital images and synthetic products—the virtual fruits of the digital
reality.
And
although the sight of their food excited all possible senses and receptors, the
food itself had no real taste or smell. They only vainly tried to imagine the
tastes and smells of food, deceiving their senses.
The
safety of their fragile world was simulated by iron domes and other
impenetrable shells. But they too were an illusion, their images generated by
computer games with augmented reality.
But
the paradox was that all these people lived in the same real world, in the same
countries. They walked (if they could) along the streets of the same cities.
The image of their real life (as they imagined it) differed little, regardless
of social status.
The
only difference was the music they listened to. The music that generated their
reality. The very reality whose frames and boundaries were blurred so much that
they could no longer distinguish reality from its sisters—virtual and
augmented.
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