суббота, 21 февраля 2026 г.

The Legend of Life and Death (The Bureaucracy of Eternity)

 Next stop: Life and Death.

The tabooest topic. We’re afraid of Death, even though it’s Death that gives Life its meaning. Without a deadline, no project (including life) would ever get finished. Let’s pull the Grim Reaper’s hood off and see who’s hiding under there. Spoiler: not a skeleton—an exhausted bureaucrat.


The Legend of Life and Death (The Bureaucracy of Eternity)

Doctors say: “Life is a sexually transmitted disease with a 100% fatality rate.” True. We’re all patients in a hospice called “Earth.” Yet we act like we’re going to live forever. We take out thirty-year mortgages, buy anti-wrinkle cream, and grind out abs—though the worms couldn’t care less whether we’ve got a six-pack or not.

Death isn’t a villain. Death is a cleaner. Picture a party that goes on forever. The guests are drunk, the dishes are smashed, the music is blaring, everyone’s puking, and nobody leaves. Death is a kind woman with a mop who turns the music off, cracks the windows, and says, “Alright, kids, time to go home. The banquet’s over.”


Chapter I. The Grim Reaper (Office Plankton)

We draw Death with a scythe. Why would he need a scythe in the 21st century—mow the lawn? In reality, Death (let’s call him Azrael) is a tired clerk in a gray suit. His weapon isn’t a scythe; it’s a stamp. He sits in the endless office of the “Heavenly Chancery” and slaps forms with: “Expiration Date Reached.” He hates his job.

— Another epidemic? — Azrael groans. — Overtime again! A million requests a day again! I’m running out of ink!

Death doesn’t kill. He just files the discharge. Sometimes he’s late. And then we see someone in a hospital, hooked up to tubes, who should already be gone—but Azrael got stuck in traffic or mixed up the folders.




Chapter II. Strike (The Horror of Immortality)

People dream of immortality. Fools. In one Portuguese parable (and in Saramago), Death took offense at humanity and went on vacation. Nobody died. At first everyone celebrated. Fireworks, champagne! A month later, Hell arrived. Hospitals overflowed. Old people kept aging—drying out, writhing in pain—but they couldn’t die. The body turned to dust, the mind burned out, but the heart kept beating.

Earth became a giant retirement home full of zombies. The young screamed: there would never be any inheritances! Apartments were occupied by great-great-great-grandfathers!

After half a year, humanity flooded the streets with posters: “Death, come back! We love you!” Death is mercy. It’s the right to rest.




Chapter III. Sisyphus (Happiness in Routine)

The myth of Sisyphus is a metaphor for our lives. A man rolls a stone up a mountain. The stone falls. The man rolls it again. We think it’s torture. It isn’t. It’s a career. The stone is our reports, our sales, our renovations. We push them all our lives, hoping that one day we’ll finally get it to the top and sit down to rest. But there is no top. There’s only the rolling itself. And you know what? Sisyphus is happy. Because he has something to do.

The scariest moment for Sisyphus is if the stone disappears. Then he’ll be left face-to-face with emptiness. We’re not afraid of the stone’s weight. We’re afraid they’ll take our stone away—and we’ll have to think about the meaning of life. And there is no meaning. There’s only the stone.




Chapter IV. Medicine (Hackers)

Doctors are hackers trying to crack the code God wrote. They extend the demo version of life. Back in the day, the human warranty period was thirty years. Now it’s eighty. But after fifty, build quality drops off a cliff. The hinges squeak, the processor (the brain) lags, the textures (the skin) start to sag.

Medicine has learned how to keep the “hardware” running, but it still can’t update the “software.” A rich old man who’s had his seventh heart transplant (like Rockefeller) is like an old Zhiguli with a Ferrari engine shoved into it. It can drive—but the chassis is coming apart as it goes.


Finale. Game Over

Life is like a game in a casino. At the entrance, we’re handed chips (time, health, talent). We play, we bluff, we win, we lose. But at the exit, there’s only one rule: you can’t cash the chips out. Everything you’ve won—palaces, power, money—stays on the dealer’s table.

You leave the same way you came in: naked. The only thing you can take with you is the memory of how brilliantly you played. Or how cowardly you sat in the corner, afraid to place a bet.

Death just turns the lights off in the hall. 

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